Info: Products

Level
Basic

Products
Formulas for the production of commodities

Many Empire sector types exist specifically to turn "raw" materials into products. Some of those products may, in turn, be considered  raw  materials  for other industries which produce other products.

The show command displays characteristics of products: [##:##] Command : show product

product    cost  raw materials  reso dep  level p.e.   iron i  $0                    min   0  1.0 dust d  $0                   gold  20  1.0 food f  $0                   fert   0  (tech+10)/(tech+20) oil o  $0                  ocont  10  (tech+10)/(tech+20) rad r  $2                   uran  35  (tech-40)/(tech-30) shells s  $3     2l  1h                  (tech-20)/(tech-10) guns g  $30    1o  5l 10h              (tech-20)/(tech-10) petrol p  $1     1o                      (tech-20)/(tech-10) bars b  $10    5d                      1.0 lcm l  $0     1i                      (tech+10)/(tech+20) hcm h  $0     2i                      (tech+10)/(tech+20) tech    $300   1d  5o 10l              (educ-5)/(educ+5) medical    $90    1d  5o 10l              (educ-5)/(educ+5) edu    $9     1l                      1.0 happy    $9     1l                      1.0 The columns are: How much a sector can produce is governed by the amount of "work" performed by its populace, divided by the amount of raw materials per unit  of  production. E.g.,  it  takes  3 units of "work" to produce 1 shell; 2 units to incorporate the light construction materials and 1 unit for the heavy. Mining a  "natural resource"  such  as fertility takes one unit of work; e.g., it takes 1 unit of work per unit of food produced.
 * product  The name of the product and the one-letter mnemonic of the commodity made, if any.
 * cost  Cost per unit of production.
 * raw materials  Raw materials for one unit of production.
 * reso dep  Natural resource exploited, and its rate of depletion.
 * level p.e.  Level production efficiency, for 100%  sector  type  production efficiency

How many products each unit of production makes depends on the  level  production  efficiency,  which is the product's level p.e. (shown by "show product") times the sector type's p.e. (shown by "show sect capabilities"). Production requires a level p.e. above zero, obviously.

Say your country is at tech level 25. Then your agribusinesses' level p.e. is (25+10)/(25+20) * 900% = 7, i.e. they'll make 7 food per unit  of  production. Your  shell  industries' level p.e. is only (25-20)/(25-10) * 100% = 1/3, i.e. they'll make 1 shell per three units of production. Your uranium mines  can't produce at all, because their level p.e. is negative.