Info: Update-sequence

Level
Expert

Update-sequence
The order of events at the update

This document gives a rough order of events during the update.

1. First, prepare all sectors in the world, row by row, going from top to bottom, left to right 2. Then, in order of country #, deal with each country: 6. ship building - stopped ships are started, but not built (see info stop)
 * 1) fallout is checked, if FALLOUT is defined
 * 2) guerrilla warfare is checked
 * 3) if the sector doesn't have the plague, see if it catches it otherwise plague the people
 * 4) if there are no civs or mil in the sector, it reverts to the deity
 * 5) taxes are collected from civs & uws; mil are paid.
 * 6) if the sector is a bank it makes $$ proportional to its efficiency
 * 1)         pay for military reserves.
 * 2)         ship maintenance - pay maintenance, produce, then feed and plague people on board
 * 3)         plane maintenance
 * 4)         land unit maintenance - pay maintenance, then feed and plague people on board
 * 5)         produce for all sectors
 * 6)                 people in non-sanctuary sectors eat - If not enough is available, the excess people will starve off.  No more than 50% of the people in a sector can die; the uw's die first, then the civs, then the mil.
 * 7)                 if there was starvation, the work percentage is set to 0, otherwise the work rate rises by 8+(1-15), max of 100
 * 8)                 population grows and is truncated
 * 9)                 pay sector maintenance
 * 10)                 sectors that are stopped are skipped (see info stop)
 * 11)                 first increase eff
 * 12)                 then make things

7. plane building - topped planes are started, but not built (see info stop)

8. land unit building - stopped land units are started, but not built (see info stop)

3. Then, do deliveries for all sectors in the world, row by row, going from top to bottom, left to right

4. Then, do exporting via distribution for all sectors in the world, row by row, going from top to bottom, left to right

5. Then, do importing via distribution for all sectors in the world, row by row, going from top to bottom, left to right. Also start sectors that are stopped

6. modify tech/res/hap/edu levels & do tech bleed

7. decrease levels due to passing of time

8. update war declarations (for slow war)

9. If MOB_ACCESS is not enabled, mobility is updated as follows:
 * 1)    Add mobility to ships
 * 2)    Add mobility to sectors
 * 3)    Add mobility to planes
 * 4)    Add mobility to land units