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COMMAND NAMEEdit

army - Designate members of an \*Qarmy\*U

LEVELEdit

Expert

SYNTAXEdit

army <ARMY> <UNIT/ARMY>

The army command is used to specify the army groupings of your units.

[##:##] Command : army <ARMY> <UNIT/ARMY>

In the syntax <ARMY> is the alphabetic character to be used as the army designation. This character can be chosen from the set of upper or lower case a-z and tilde (~). The pseudo-army specification tilde specifies all units not currently in any army.

The specification of units, <UNITS/ARMY>, can have one of several syntaxes:

example     meaning
23          unit 23
2/14/23     units 2, 14, and 23
c           all units currently in army `c'
~           all units currently in the "null" army
2,3         all units in sector 2,3
-1:3,0:2    all units in the square area bounded by -1,0 & 3,2

All armies, (with the exception of the `~' army), are limited to some maximum size and you will be informed how many units can be added when this command is run.

Having units organized into armies can be very helpful in loading, moving, etc., in that fewer commands are required to perform these commands on groups of units if they can be specified by army number.

Note that you can remove units from a army by adding them to the `~' army. e.g.

[##:##] Command : army ~ A

This command would purge all units from army `A'.

SEE ALSOEdit

load, lookout, navigate, radar, land, unload, LandUnits

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