FANDOM


COMMAND NAMEEdit

sonar - Use sonar to look for ships

LEVELEdit

Basic

SYNTAXEdit

sonar <SHIP/FLEET> <brief?>

The sonar command allows ships to look for submarines and submarines to look for ships.

If the <brief?> argument is specified then the sonar map will not be drawn. This is useful if you just need to see the list of ships you can detect. Whether or not a map is printed, the sonar information will be added to your bmap.

Only ships at sea may use sonar and sonar only detects ships which are at sea. Furthermore, there must be a straight line of water between the detector and the detected (sonar doesn't work around corners).

In the current implementation, sonar works similar to lookout. The major difference is that a submarines cannot use lookout to sight ships. Likewise, submarines cannot be sighted by ships via lookout.

There are two aspects to sonar - passive and active sonar.

Active Sonar Edit

This is the most visible form of sonar. It is simply a ship's ability to use sonar pings to detect other ships. The range of a ship's active sonar is identical to the range that it can sight ships via lookout. (see Info: lookout) When you type "sonar 25", you are using active sonar.

Passive Sonar Edit

This is more subtle. Passive sonar is a ship's ability to hear sounds, mainly active sonar pings. When a ship pings you with active sonar, you can detect that ping. If a ship with sonar gets pinged, that country receives a telegram saying "Sonar ping from x,y detected by ship Z!" In its current implementation, passive sonar is the ability to detect a ping.

When a ship emits a ping, that ping has to travel out to a target ship, reflect off of it, and then return to its source. So, in order to detect a ship X sectors away, a sonar ping must be able to travel 2X sectors - from the source to the target, and back to the source. So, if a ship can use active sonar to detect ships X sectors away, passive sonar can detect active sonars from 2X sectors away. So the range at which you can detect sonar pings is twice the range at which you can use sonar.

The active and passive sonar modes means that you want to be careful when you use sonar, because you will tell others where you are long before you actually detect them. This also gives you some warning before you get your submarine attacked, as enemy ships have to use sonar to find you. The key to submarine warfare is "run silent", meaning use your sonar only when you have to.

On the other hand, destroyers are designed to hunt subs. A destroyer guarding a player's coast should use sonar often, especially if it has other destroyers nearby to support him if he gets in trouble.

For example:

[##:##] Command : sonar 3
sb2 submarine 2 (#3) at 24,0 efficiency 76%, max range 2
Sonar detects TheBorg (#5) bb4 battleship 4 (#1) @ 23,-1
  .
 . B ?
. . 0 ?
. . .
 . . .

Sonar-capable ships of tech 310 or better can also detect mines with their sonar, although at only half their normal sonar range. Mines will show up on the sonar map as 'X' and this 'X' will be added to your bmap.

In the case of using sonar to detect subs, detection = (sub visibility + ship spy value). If detection is less than 8, then the sonar will just print you something like:

 Sonar detects sub #12

If detection is above 7, then you will be told the ship type, and if it is above 9, you will also be told the owner of the sub. Note that type and owner will always be shown for Friendly subs.

Planes with the ASW ability can use sonar while on recon missions. See Info: recon for more details.

SEE ALSOEdit

coastwatch, Ship-types, Sector-types, radar, recon, Ships, Detection

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